#pragma once

#include "renderer/subrenderer.h"

class GuiRenderer:public SubRenderer{
    public:
        GuiRenderer(int width, int height, float frustumScale, float zNear, float zFar);
        void Draw();
        void Pick();

    private:

        GLuint vao;

        unsigned int numVerts;

        GLuint texture;
        std::map<std::string,int> textureIndices;
};
